Widarti, Erni (2020) Perancangan Aplikasi Mobile untuk Pariwisata Heritage di Indonesia Menggunakan Pendekatan Gamifikasi. S2 thesis, UNIVERSITAS ATMA JAYA YOGYAKARTA.
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Abstract
Heritage tourism is a trip traveling in certain areas that have historical value and ancestral heritage, such as temples, museums, palaces, etc. Indonesia is a country that has diverse historical heritages that have the potential to be developed because there are historical sites and are considered as tourism potential. Technology plays a vital role in the development of heritage tourism to facilitate the delivery of information to tourists, one of which is a mobile application. The proposed application design is a mobile application design with a gamification approach to facilitate tourists to obtain information and travel experiences to explore exciting tourist attractions. The gamification approach is used as a unique attraction where tourists are wrongly venturing for the concept of the game in conveying information using element games. This research was conducted in 3 temples, namely Gedongsongo temple, Prambanan temple, and Borobudur temple. The prototype design test was conducted on 100 tourists who visited 3 of the temple's tourist attractions. The results showed 86% of users agreed with the proposed prototype design. Based on the 95% confidence scale, shows that this research was successful in designing a prototype of a heritage tourism mobile application to explore temple tourism. This application design is suitable for users based on four variables: Usefulness, Ease of Use, Ease of Learning, and Satisfaction.
Item Type: | Thesis (S2) |
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Uncontrolled Keywords: | Mobile Application, Heritage Tourism, Gamification. |
Subjects: | Magister Teknik Informatika > Mobile Computing |
Divisions: | Fakultas Teknologi Industri > Teknik Informatika |
Depositing User: | Editor UAJY |
Date Deposited: | 20 Sep 2021 13:00 |
Last Modified: | 20 Sep 2021 13:00 |
URI: | http://e-journal.uajy.ac.id/id/eprint/24795 |
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