Perancangan Aplikasi Mobile untuk Pariwisata Heritage di Indonesia Menggunakan Pendekatan Gamifikasi

Widarti, Erni (2020) Perancangan Aplikasi Mobile untuk Pariwisata Heritage di Indonesia Menggunakan Pendekatan Gamifikasi. S2 thesis, UNIVERSITAS ATMA JAYA YOGYAKARTA.

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Heritage tourism is a trip traveling in certain areas that have historical value and ancestral heritage, such as temples, museums, palaces, etc. Indonesia is a country that has diverse historical heritages that have the potential to be developed because there are historical sites and are considered as tourism potential. Technology plays a vital role in the development of heritage tourism to facilitate the delivery of information to tourists, one of which is a mobile application. The proposed application design is a mobile application design with a gamification approach to facilitate tourists to obtain information and travel experiences to explore exciting tourist attractions. The gamification approach is used as a unique attraction where tourists are wrongly venturing for the concept of the game in conveying information using element games. This research was conducted in 3 temples, namely Gedongsongo temple, Prambanan temple, and Borobudur temple. The prototype design test was conducted on 100 tourists who visited 3 of the temple's tourist attractions. The results showed 86% of users agreed with the proposed prototype design. Based on the 95% confidence scale, shows that this research was successful in designing a prototype of a heritage tourism mobile application to explore temple tourism. This application design is suitable for users based on four variables: Usefulness, Ease of Use, Ease of Learning, and Satisfaction.

Item Type: Thesis (S2)
Uncontrolled Keywords: Mobile Application, Heritage Tourism, Gamification.
Subjects: Magister Teknik Informatika > Mobile Computing
Divisions: Fakultas Teknologi Industri > Teknik Informatika
Depositing User: Editor UAJY
Date Deposited: 20 Sep 2021 13:00
Last Modified: 20 Sep 2021 13:00

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