2D to 3D Space Transformation for Facial Animation Based on Marker Data

TROY, . and Pranowo, . and Gunanto, Samuel Gandang 2D to 3D Space Transformation for Facial Animation Based on Marker Data. In: 2016 6th International Annual Engineering Seminar (InAES 2016), 1-3 August 2016, Yogyakarta,Indonesia.

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Abstract

Computer facial animation aims to create an animated character expression as natural as possible as well as human facial expressions. Using the data marker catches facial motion capture, will be determined the location of the feature points of 3D face models to follow the motion of the marker points of human faces. To overcome the morphological differences between the face of the source with the character's face, then applied with radial basis retargeting process mapping so that the character's face can still display the natural expression. Using the data marker 2D, Radial Basis Function (RBF) transformation was applied to determine the position of the feature points on the 3D face models. RBF space transformation has good ability in determining the appropriate facial motion marker points on a human face to the character's face. Motion that occurs in 3D face models is scaled according to the relative scale between the source and the target.

Item Type: Conference or Workshop Item (Paper)
Uncontrolled Keywords: facial animation; radial basis function; marker data
Subjects: Teknik Industri > Sistem Kerja
Divisions: Fakultas Teknologi Industri > Teknik Industri
Depositing User: Editor UAJY
Date Deposited: 01 Feb 2018 10:07
Last Modified: 13 Feb 2018 13:15
URI: http://e-journal.uajy.ac.id/id/eprint/13688

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