Arinta, Rania Rizki (2020) Gamifikasi Untuk Perencanaan Darurat Banjir Pada Area Disaster Risk Reduction. S2 thesis, UNIVERSITAS ATMA JAYA YOGYAKARTA.
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Abstract
Natural disasters are something that is not easy to predict. One of them is flood, based on data that found that the frequency of floods that have occurred in Indonesia is 505 times the total of 1824. Disaster risk reduction is the concept of how people minimize disasters and victims affected by disasters. One example of disaster risk reduction is to provide knowledge to the public about disaster evacuation and prevention before a disaster occurs. The objective of this study is to utilize gamification to increase user effectiveness. The method of gamification is the science used to learn along with the increasing interest in learning. Gamification can be applied in several fields. One of them is crisis management and emergency training. Utilization of gamification by applying a mechanical game along with dynamic games. As well as utilizing gamification elements such as badges, score s, and missions. This research was conducted at the disaster preparedness participant school with 65 participants along with 21 communities affected by the flood disaster. Based on the results of USE evaluations on aspects of Usefulness (UU), Ease of use (EU), Ease of learning (UL), and satisfaction (US) aspects of Usefulness have the highest value 82.44 % because with the application the participant feels helped and can learn the dangers of disaster and preparation for disaster
Item Type: | Thesis (S2) |
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Uncontrolled Keywords: | Gamification, natural disaster, flood. |
Subjects: | Magister Teknik Informatika > Inovation of Computational Science |
Divisions: | Pasca Sarjana > Magister Teknik Informatika |
Depositing User: | Editor UAJY |
Date Deposited: | 20 Sep 2021 11:12 |
Last Modified: | 20 Sep 2021 11:12 |
URI: | http://e-journal.uajy.ac.id/id/eprint/24791 |
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